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Pokémon Black and White In-Game Tier List

Introduction

Welcome to your Pokémon Black and White in-game grade list! The goal of this list is to rank every Pokémon in Unova in among those six tiers, from S to E, every vaguely determining its viability. The significant factor under which each is ranked is efficiency; a Pokémon that’s effective supplies faster and easier solutions to significant battles, which include Gym Leaders, Elite Four members, and N and Ghetsis in the Pokémon League, than ones that are ineffective. Pokémon in higher ranks, including S and A, are thought to be very efficient, while people in lower tiers, like E and D, are believed not quite efficient.

What are the tiers?

You can find 6 tiers on this list:

Pokémon are ranked under the following 5 variables:

  • Availability: This is how ancient a Pokémon becomes available from the game and how difficult it is to find (read: encounter speed ). Does this require significant backtracking, require HM motions, or just have a very low encounter rate? This includes backtracking to renew the Plume Fossil or even Cover Fossil in Nacrene City after acquiring one at the Relic Castle, in Addition to grabbing Water-types, Cobalion, or Virizion post-Surf. When a Pokémon has improved typing, it’s often considered a higher position.
  • Stats: A Pokémon’s stat distribution is crucial for its success. Does the Pokémon have a stat supply that complements its movepool and typing? When a Pokémon includes a stat distribution that favors the two its typing and movepool, it’ll frequently be higher on the tier list. Generally, that a Pokémon with reduced rate will often be ranked lower. What moves does the Pokémon obviously get and can possibly acquire? Unlike with past games, TMs are of unlimited usage and therefore have no opportunity price. With that being said, if a Pokémon asks a TM found in a detour away from the primary route (like TM24 Thunderbolt on Route 18 with Surf or TM47 Low Sweep in reduced Wellspring Cave with Surf), then it will be hauled down a little.
  • Major Battles: Important battles include Gym Leaders, the Elite 4, and the closing conflicts with N and Ghetsis. How does the Pokémon contribute to these conflicts? A Pokémon that contributes to a lot of significant conflicts will often be seen greater than the ones who do not.

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What applications is the participant allowed to use?

The player is allowed to use any legitimate means within the cartridge for finishing the game economically. The player is only allowed to exchange to evolve Pokémon and not to receive outside help differently. Keep in mind that things have opportunity costs associated with them and may negatively lead to a Pokémon’s position if it requires plenty of pieces, such as two or more.

Under what terms were Pokémon tested?

Each Pokémon was analyzed and ranked under these extra conditions:

  • Every Pokémon was generally on par with the significant Trainers’ amounts, in most outleveling their genius by two levels. Reasonable levels at the Elite Four normally change between 48-50.
  • Most tests were done with five-member teams, though it is notably more best to conduct four or less, since they will have more experience and readily outlevel opponents.
  • Lucky Egg was fully allowed and essential for bigger teams to achieve ideal levels.
  • Across the Unova area, there are around twelve Rare Candies (discounting Passerby Analytics HQ), a number of them requiring backtracking and HMs to be obtained. They’re utilised to reach the aforementioned levels for the Elite Four when using bigger groups.
  • Tampering using the clock to acquire items or Pokémon which can only be purchased in particular seasons has been completely permitted and did not negatively impact any Pokémon’s viability.
  • Viability was determined up till Ghetsis; anything that’s exclusive to post-game (such as the Stone Edge TM) was not considered for the Pokémon’s viability.

    Intended for Pokémon that possess the highest levels of efficiency. Pokémon in this tier can OHKO or 2HKO an overwhelming bulk of foes, limit the number of attacks used against them, and also function with minimal reliance on things to conquer opponents at equal levels. All these Pokémon typically appear ahead of the late-game, and some other flaws they have are absolutely composed by their own advantages.

    Darumaka

    • Entry: Early-game (40% opportunity to appear in Route 4).
    • Typing: Save for Drayden/Iris, Fire strikes all Gym Leaders and Elite Four associates for at least neutral damage and is hit super efficiently only by Clay.
    • Stats: Darumaka is super fast, and its high Strike revved up by Hustle lets it hit every foe challenging; its own shaky bulk is fixed by Eviolite. Because of Darmanitan, it strikes even harder, is way quicker, and has sufficient bulk to take impartial hits well and even avoid OHKOs from super effective moves.
    • Movepool: It learns Fire Punch at par 22, Belly Drum (which it could safely put up with as a Darmanitan) at level 30, and Flare Blitz at par 33. Hammer Arm depends upon development, also Superpower is heard at level 47. Burgh and Elesa lose to Darumaka, even though it needs Eviolite for the two. As a Darmanitan, it sweeps all the other Gym Leaders, with Drayden/Iris decreasing into Belly Drum. In the Elite Four, it may utilize Belly Drum plans again to sweep all but Marshal. It’s beneficial against N and Ghetsis, the latter being swept if you use Substitute and X Speed in conjuction with Belly Drum.
    • Additional Remarks: Though Hustle may be annoying, the majority of the misses are not deadly; it does not prevent Darumaka from being one of the best options for an effective streak of these matches.
    • Typing: Quite few foes resist Drilbur’s Ground-type strikes, and with Burgh’s Leavanny being the exception.
    • Stats: Since a Drilbur, it’s a really good Attack stat and decent Speed, but its bulk is not quite as impressive. As an Excadrill, it profits a significant increase in Attack and HP, letting it endure most impartial and some super effective moves. Excadrill’s foundation 88 Speed enables it outpace most foes in the future.
    • Movepool: until it learns Metal Claw at level 15 and Dig at par 19, it is going to be relying upon Fury Swipes. It learns Rock Slide at level 29 and Earthquake at par 33. Drilbur sets up using Hone Claws until it learns Swords Dance as Excadrill at level 42. It can be educated X-Scissor and Heal through TMs.
    • Major Battles: It is effective at contributing against Burgh and destroys the rest of the Gym Leaders. Excadrill can sweep the entire Elite Four minus Marshal simply by using Swords Dance once. It is also capable of contributing majorly against N and Ghetsis (particularly if you are playing in Black, as it can utilize N’s Zekrom as installation lure ).
    • Additional Remarks: Drilbur ought to be evolved at par 33 to learn Earthquake a bit sooner, which can be boosted with Soft Sand out of Desert Resort. Drilbur is possibly one of the greatest Pokémon in BW and so is highly recommended to catch, even when method is irritating.

    Scraggy

    • Availability: Early-game (20 percent chance to look in Route 4).
    • Typing: Although it combats with Skyla, Scraggy’s typing allows it to conquer Brycen and all the Elite Four members barring Marshal.
    • Stats: Scraggy has good defensive and Attack stats, and this is buffed by Eviolite. Its Speed will gradually cause it issues as a Scrafty, but you need to have Speed EVs to outspeed some lower risks.
    • Movepool: its just STAB move is Faint Attack till it learns Brick Break at par 20. It can be educated Payback at par 23 to make the most of its reduced speed. High Jump Kick level 31 and Crunch at par 38 are its most powerful STAB moves. TM-wise, it may be taught Work Up and Stone Slide.
    • Important Battles: Excepting Burgh’s Leavanny and Skyla, Scraggy does well against every Gym Leader, Though It needs Eviolite for all of them since a Scraggy. Additionally, it does well against each Elite Four member bar Marshal and can be helpful against N and Ghetsis.
    • Additional Remarks: The combination of a powerful movepool and great typing that simplifies a good deal of major competitions makes Scraggy a very great choice for a series of the matches. Constantly use one with Moxie over Shed Skin.

    A-Tier

    Reserved for Pokémon whose efficiency concerning finishing the sport is considered to be rather significant. Pokémon in this tier have the ability to OHKO or even 2HKO a lot of foes and aren’t very reliant on items to be successful, but they possibly have some visible defects that harm their efficiency or possess their viability counterbalanced with a late entrance.

    Archen

    • Availability: Mid-game (Get Plume Fossil from female Backpacker at Relic Castle and revive at Nacrene City at level 25).
    • Typing: Rock / Flying provides it five weaknesses, though only Rock is common. Archen’s only actual losing matchup is against Elesa; it is great elsewhere.
    • Stats: Archen has excellent Attack combined with good Speed and Special Attack, but it’s lacking defenses. As an Archeops, all these stats escalated into 140/112 offenses with good 110 Speed. Both Pokémon have to be careful though, as their Defeatist ability halves their offenses at 50% or less HP.
    • Movepool: It starts with Ancient Power (you can teach Rock Tomb via TM) and learns Acrobatics (its very best transfer ) three degrees afterwards at 28 to substitute Pluck.
    • Major Battles: The line’s utter power means it works well in all significant struggles save Elesa, even though it must remain healthy to prevent Defeatist. Against end-game risks, if it does not OHKO that a foe, that foe will often come close to knocking it to Defeatist range (a great deal are 2HKOed by Acrobatics).
    • Added Remarks: Archen is among the most powerful Pokémon to use, but Defeatist holds it back.

    Axew

    • Entry: Late-game (20 percent likelihood of experience in Mistralton Cave, accessed with Surf).
    • Typing: Dragon is just resisted by the uncommon metal registering. Ice- and – Dragon-types that are strong against the line are rare (out of Brycen and Drayden/Iris). Dragon is excellent defensively, as it resists Grass, Water, Fire, and Electric.
    • Stats: It owns really higher Attack (especially as Haxorus), fantastic Speed, and acceptable defensive stats. However, as an Axew, it is a tiny bit delicate.
    • Movepool: Axew will have Dragon Claw upon being caught. It learns Dragon Dance at par 32 and Swords Dance at level 48 as Fraxure. It can also learn Brick Break, Shadow Claw, and X-Scissor via TMs for rotating policy as Haxorus.
    • Important Battles: You ought to have Fraxure for Brycen. It’s capable of sweeping all major fights that are left (such as Brycen because of AI not picking Frost Breath). Haxorus is the only Pokémon that could sweep the whole Elite 4 combined with N and Ghetsis due to its rotating coverage.
    • Added Comments: Despite coming late, Axew is still a good Pokémon to work with, as it can sweep every major fight left, together with Mold Breaker being the favored ability. Its coverage for example Brick Break, Rock Slide, and X-Scissor can be rotated to suit major battles. Its Slow experience growth rate is mended with Lucky Egg.
    • Typing: Struggling hits common Normal- and – Rock-types, Lenora, Clay, Brycen, Grimsley, and half of N’s and Ghetsis’s teams super effectively.
    • Stats: It has high Attack and HP and acceptable defenses as Conkeldurr, however it is a bit slow. Timburr’s Special Defense is pretty low too.
    • Movepool: This will initially rely upon Low Kick and Rock Throw. After expanding, it learns Bulk Up and Stone Slide at degrees 29 and 33, respectively, along with Hammer Arm at level 45 and Stone Edge at level 49. In Addition, it accomplishes Brick Break and Payback from TM.
    • Important Battles: It does well against Lenora and will do well against Burgh if it is evolved at the point. In addition, it can contribute to Elesa and sweep the rest of the Gym Leaders.
    • Added Comments: Conkeldurr stays useful until the Pokémon League, in which it falls off because of unfavorable matchups. But, Conkeldurr still strikes roughly 1/3 of end-game using its STAB attacks. If yours gets Sheer Force, don’t teach Stone Edge over Rock Slide, because they have virtually the exact same ability, however, Rock Slide has much more precision and PP. Gurdurr and Conkeldurr share precisely the same level up learnset.

    Lillipup

    • Availability: Early-game (Course 1 from levels 2-4 in a 50% experience rate).
    • Stats: The Lillipup line has solid stats except for Special Attack, together with Stoutland having 100 Strike, 80 Speed and 85/90/90 bulk. Return through TM at Nimbasa City is your line’s greatest STAB attack once they possess high friendship, along with the Setup TM may be helpful to boost offensive stats.
    • Major Battles: The Lillipup line includes a good showing in all significant battles, as several competitions resist Normal, and Ghost- as well as the rare Steel-types are managed by Crunch and Dig. Setup might assist the line sweep a few conflicts from Elesa onward.
    • Additional Remarks: Lillipup is always a great Pokémon for both Gym Leaders but is too reliant on Work Up boosts to do its job at the Pokémon League. Get the critical Spirit capability as Lillipup, since it turns into Intimidate as a Herdier forward, allowing the line take physical strikes better.

    Oshawott

    • Availability: compacted, Nuvema Town.
    • Typing: Water typing is good everywhere aside from Elesa and Drayden/Iris.
    • Stats: Oshawott’s line has combined attackers with moderate Speed and good bulk.
    • Movepool: Oshawott upgrades from Water Gun to Razor Shell at par 17 to Surf later on. The line also has Grass Knot, Dig, and Return as mid-game TMs, also Megahorn may be relearned as Samurott.
    • Major Battles: Water defeats Burgh’s Dwebble, Grimsley’s Kroododile, and Shauntal’s Golurk and Chandelure. Caitlin save Sigilyph is managed with Megahorn, and also the lineup can beat Ghetsis’s Seismitoad and N’s Carracosta together with Grass Knot. You can TM Blizzard to get Drayden/Iris, but it is expensive.
    • Added Remarks: Oshawott is the very best starter to pick, as its Water typing and strong moves make it even more consistent in major fights compared to other starters.

    Panpour

    • Availability: Early-game (Dreamyard (Snivy) / / Pinwheel Forrest (Inner) rustling Grass in 10%).
    • Typing: Water typing is good for most Gyms besides Drayden/Iris, being successful against Clay and neutral elsewhere.
    • Stats: The actors possess all round fantastic stats, most especially 98 crimes and 101 Speed.
    • Movepool: Water Gun becomes the fantastic Scald at level 22. Simipour has Dig, Acrobatics, Shadow Claw, Rock Tomb, Rock Slide, and also Fighting-type TMs for broad coverage and Function Up for setup. Scald later updates to Surf, and Blizzard is purchased at Icirrus City.
    • Major Battles: Simipour can reach Burgh’s Dwebble, Shauntal’s Chandelure along with Golurk, and Grimsley’s Krookodile together with STAB strikes. TM coverage handles nearly everything else.
    • Additional Comments: Panpour’s Water surveying and broad coverage permit it to conquer most Gym Leaders, however it is still reliant on Work Up boosts to the Pokémon League. Evolve at level 22 following a Water Stone in Castelia City.

    Petilil

    • accessibility: Early-game (35 percent chance to look in Inner Pinwheel Forest in White, accessible only by trade in Nacrene City at Black).
    • Typing: Grass lets it hit Clay in Addition to Rock-, Ground-, and Water-types, however Burgh, Brycen, Drayden/Iris, and common Bug- and even Poison-types generally pose a danger to it.
    • Stats: Petilil includes high Special Attack and good bulk. Lilligant has high speed and Special Attack, using its Special Defense also increased by Quiver Dance.
    • Movepool: Growth, Mega Drain, Sleep Powder, and Leech Seed are likely the moves it will start with. As a Lilligant, it is going to learn Quiver Dance at par 28 and Petal Dance at level 46.
    • Major Battles: Like a Lilligant, it may sweep every major fight by placing up Quiver Dance; however, in some cases, it should utilize Sleep Powder to acquire boosts safely. It also needs a whole lot of fosters to take down a lot of teams which have Grass-resistant Poémon.
    • Additional Comments: Once it learns Giga Drain, evolve it until degree 28. Sun Stone could be received in the Ace Trainer at a Nimbasa City construction. Although Petilil can overpower all significant fights, it needs a good deal of Quiver Dance promotes to conquer resistant foes, as it relies entirely on Grass-type STAB moves. Personal Tempo is your preferred ability to avoid confusion caused by Lilligant’s Petal Dance. In Black Version, you can trade a Cottonee to Dye in Nacrene City, which has a Modest character and the Chlorophyll capability, is currently at level 15, also has 20/20/20/31/20/20 IVs.
    • Stats: ” The Roggenrola lineup members are bodily tanks, but they’re really slow. As a Gigalith, it’s a great 135 Attack stat combined with high general bulk.
    • Movepool: Roggenrola includes Headbutt, selecting up Rock Blast at level 14 and Iron Defense at par 20. If you maintain it unevolved for 2 amounts, it selects up Rock Slide at level 27, which conveys it into Stone Edge in 48 when evolved. Rock Smash, Return, Bulldoze and Toxic could be educated via TMs.
    • Important Battles: The line is a wonderful option for Lenora, Burgh, and (if it is the only Pokémon from the party so it doesn’t get phazed by Dragon Tail) Drayden/Iris using Iron Defense. Gigalith counters Elesa, Skyla, and Brycen nicely, but it must avoid Clay. Gigalith 2HKOes impartial end-game aims with Stone Edge and handles N rather well, particularly with putting up Iron Defense around Zekrom in Black. It is useful to get Ghetsis’s Eelektross and Bouffalant regardless of the latter getting Earthquake.
    • Further Remarks: Gigalith stays useful before the Pokémon League, in which it falls off because of unfavorable matchups and limited aims to hit STAB moves.

    Sandile

    • Entry: Early-game (Route 4 from levels 14-18 at a 40% experience rate).
    • Stats: Sandile and Krokorok have elevated Attack and Rate but gloomy defenses. Krookodile has great 95/80/70 bulk, 117 Strike, along with 92 Speed.
    • Movepool: Level 14-15 Sandile begin using Bite, which can be more preferable to Assurance on nearest and dearest. Sandile gets the Rock Tomb and Dig TMs as well as Crunch at level 28, that are basic STAB moves. It’s advised to hold off on expanding Krokorok for eight levels to find Earthquake at level 48 as opposed to par 54 as Krookodile.
    • Major Battles: The Sandile line includes a solid showing in all major battles, even ones where it has a disadvantage, because of Moxie and decent Speed. It could sweep Elesa with Rock Tomb and Dig, fares decently against Clay’s Excadrill, is excellent contrary to Shauntal and Caitlin, and strikes 1/3 of N and also Ghetsis’s teams super effectively (N’s Carracosta is shaky as a result of Sturdy and Aqua Jet). Brycen and Marshal are demanding to your line but still workable.
    • Additional Comments: Krookodile is one of the greatest late-game sweepers readily available, using its STAB moves with few answers. Moxie helps this and makes it amazingly effective as it has Earthquake.
    • Typing: Fighting typing lets Sawk take on Lenora, Brycen, Grimsley, N, along with Ghetsis nicely, though it loses to Shauntal along with Caitlin.
    • Stats: Sawk’s high Strike and Rate, coupled with acceptable bulk, also make it an Exceptional sweeper
    • Movepool: Sawk updates from Double Cease to Low Sweep to Brick Break to Close Combat throughout the game, together with TM moves like twist and Rock Slide providing useful coverage. Work Up and Bulk upward at par 33 let Sawk boost its Attack.
    • Major Battles: Sawk wins conveniently against Lenora but demands Work Up or Bulk Up to sweep the Majority of the additional Gyms.
    • Further Remarks: Sawk is extremely effective out of the box, however STAB motions are resisted fairly frequently, and its adequate defensive stats don’t hold up and towards the end of the game. Sturdy is your preferred ability although not required. Try to catch a Sawk at level 17 from shadowy bud to start with Low Sweep.
    • Typing: Struggling typing lets Throh take on Lenora, Brycen, Grimsley, N, and Ghetsis well, though it falls to Shauntal and Caitlin.
    • Stats: Throh possesses high Attack and HP and good surveillance and Special Defense, but it’s pretty slow.
    • Movepool: It will have Seismic encounter upon being captured and, based on level, Vital Throw (otherwise learned at level 17). More harmful motions in the kind of Revenge, Storm Throw, and Body Slam are in degrees 21, 25, and 29, respectively. Volume Up comes at par 33 and Superpower at level 49. Payback via TM assists Throh do well against Shauntal.
    • Major Battles: Throh is very used against Lenora. Additionally, it sweeps all Gym Leaders, also Skyla and onwards, as a result of Bulk Up. Against the Elite Four, it may sweep Grimsley and Marshal reliably, while Shauntal has her team sailed by Throh, without Cofagrigus, if you heal this up a couple of times. Additionally it is useful against N and Ghetsis, as it may take down some of their Poémon easily.
    • Additional Remarks: Throh is excellent for many major fights, but it’s overall determined by several Bulk Up promotes, which becomes problematic at the Pokémon League. In White, it is possible to find a level 17 Throh rather easily by going into shadowy grass with a level 17 Pokémon from the guide and employing a Repel. Throh generally can set up just 2-3 Bulk Ups in the slightest, because its low Speed usually means it will often take a strike before doing something.

    B-Tier

    Reserved for Pokémon whose efficacy concerning completing the match is considered to be high. Pokémon in this tier are able to OHKO or 2HKO an unbiased number of foes and may want a little bit of item reliance to sweep opponents’ teams. These Pokémon are very helpful, but have several defects holding them are struck fairly late.

    Dwebble

    • Availability: Early-game (Desert Resort, 10 percent, degrees 20-22).
    • Typing: Bug/Rock Reading is odd, providing only flaws to Water-, Rock- (ordinary ), also Steel-types. Matchup-wise, Dwebble has advantages from Elesa, Skyla, Brycen, Grimsley, and also, to an extent, N. It should not be utilized against Clay and Marshal.
    • Stats: Dwebble has great foundation 85 Defense, 65 Strike, and okay 55 Speed. Crustle has great general bulk and good Attack, but can be slow at base 45 Speed.
    • Movepool: Dwebble starts with Smack Down and gets Bug Bite and Stealth Rock in a few levels. Dwebble gets the basic Rock Slide at just par 29, complemented by X-Scissor through TM. As Crustle, it learns Shell Smash at par 43 or through Heart Scale, which transforms into a somewhat speedy sweeper. The Shadow Claw, Dig, Bulldoze, Aerial Ace, and reunite TMs round out Crustle’s policy.
    • The lineup defeats Clay’s Krokorok and readily sweeps the last 3 Gyms with Shell Smash. Against the Elite Four, Grimsley is rough due to Sand-Attack along with Krookodile’s Intimidate. Shauntal and Caitlin are shaky because of particular moves, and Marshal is embarrassing due to Stone Edge. It can take N’s Vanilluxe and Zoroark and Ghetsis’s Hydreigon.

    • Additional Remarks: Dwebble is a Pokémon with several great matchups after it’s taught Shell Smash. Ability-wise, Sturdy guarantees Dwebble lives any hit from total wellbeing, whereas Shell Armor blocks crucial hits; both are amazing.

    Ferroseed

    • Availability: Late-game (20 percent chance to appear at Chargestone Cave).
    • Typing: Steel-type provides Ferroseed a massive number of resistances, which are notable in the conflicts against Drayden/Iris, Caitlin, Shauntal, along with Grimsley. Its Grass typing makes it neutral from Skyla and Brycen, sadly, but it does make it good against Water-type lines, particularly the Seismitoad one. It will fear Fire-types, though.
    • Stats: The Ferroseed line owns excellent Defense and Special Defense, okay Attack, and very low Speed, making it usually go last.
    • It learns Power Whip upon development and Iron Head at level 46 for more PP. Payback could be heard via TM.

    • Important Battles: Ferroseed may succeed against Skyla, however, it requires a good deal of Curse boosts to beat her. In addition, it does good against Brycen and exceptionally well against Drayden/Iris. It requires out Shauntal’s Golurk and Jellicent, will conquer Grimsley’s group by setting up Curse, and beats Caitlin’s Gothitelle and Musharna by virtue of its typing. But it fights against Marshal.
    • Additional Comments: Ferroseed’s great typing makes it easy against most major fights, but its reduced rate usually means it will always take a hit before doing any such thing. It’s also reliant upon Curse promotes to win matchups. Giving Ferroseed Rocky Helmet out of Cold Storage is also a good idea, as it and Iron Barbs will harm contact transfer users for 1/4 of their HP.

    Joltik

    • Availability: Late-game (39% chance to appear in Chargestone Cave).
    • Typing: Electric typing lets it handle all Flying-types (most notably Skyla) and several Water-types. Its Bug typing lets it hit Grimsley super economically and also makes Ground-type moves neutral. However, foes’ Stone and Fire coverage will enter its way.
    • Stats: It’s good Special Strike and higher Speed (which makes Electro Ball helpful ), although its majority is not impressive.
    • Movepool: As it includes scatter Bite and Electroweb upon becoming captured. At degrees 29 and 34, it will learn Electro Ball and Signal Beam. It should be educated Thunder via TM in Icirrus City.
    • Important Battles: As a Galvantula, it sweeps Skyla and Brycen and can help in the fight from Drayden/Iris. In the Elite Four, it can contribute by simply taking out specific threats, but generally does not sweep.
    • Additional Comments: Joltik’s usefulness is usually restricted only to Pokémon which are frail or weak to Electric or Bug. Catch a Joltik with Compound Eyes, because it is needed to achieve 91% accuracy on Thunder.
    • Availability: Mid-game (Course 6 at a 25% experience rate).
    • Typing: Bug/Steel Reading provides Escavalier nine resistances that help out from the final 2 thirds, Shauntal, Caitlin, N, and (to a degree ) Grimsley.
    • Stats: Fantastic bulk of 70/105/105 and Attack of 135 create Escavalier a powerful tank, even though foundation 20 Speed means it’ll always go second.
    • Movepool: Tough ancient, but Escavalier soon gets Iron Head at level 37, the X-Scissor TM, and Swords Dance in 52, together with Slash and reunite as policy.
    • Important Battles: Escavalier sweeps Clay using Fury Cutter (steal a Persim Berry from a wild Tympole for Swagger). Escavalier manages the end-game well through Iron Defense and Swords Dance, even though Shauntal and Ghetsis are shaky.
    • Additional Remarks: Escavalier is a remarkably dominant Pokémon that, while a hassle to get going, has an area in almost all remaining important battles. While the slow pace can leave it open to standing and shooting hits continuously, the advantages it possesses make it worthwhile. Make sure you receive a level 26 or lesser Karrablast for Fury Cutter. Reduce Skin is your preferred skill as a Karrablast, because it becomes Battle Armor after evolving which assists Escavalier avoid significant hits.

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